
All L-Gates are locked to the Terminal Egress. The subsequent gravitic lensing allows the L-gate to reach much farther then a primary gate, mainly, to the Terminal Egress gate in the Styx System, an extra-galactic star located several galactic radii from the Milky Way near the Magellianic Cloud. While a primary gate is always placed on the periphery of a Stars gravitic field, an L-gate is positioned above the event horizon of a black hole. L-Gates function under much the same principle, however unlike primary gates their gravitic anchor are black holes. If such a gate is blocked it becomes impossible for the quantum entanglement to occur and any object attempting to travel is simply rematerialized on the far side of the same gate it attempted to pass through. Primary Gates can be secured by the civilization that controls them by instituting gravitic filters, blocking access to certain gates in hostile nations. The energy strands then become entangled with the energy of the destination gate and reassembled on the other side. Once an object passes the event horizon of the gate it is broken up into its basic energy component (the strings, referenced in 20th century "string theory). The gateway uses the pull of a stars gravity well to communicate with other gates through the passage of gravitons in higher dimensions beyond normal Space Time. The Primary Gateway Network and the L-Gate Network, with the latter functioning as a means of extra-galactic travel to the L-Cluster.īoth Primary Gates and L-Gates function under a principle of quantum entanglement and gravitic lensing. So there is a risk that they get caught and engaged before they can escape to safety.The Gateway Network refers to the grouping of interstellar "gates" that allow for instantaneous travel from one gate to another, and together encompasses two seperate networks. Not only does it take them longer to pop in, which could let an observant occupier spot the attempt and move to counter, but even if they do pop in unannounced it'll take longer to use the gateway to escape, than it would to use one of the hyperlanes. Latter would still be an improvement because then at least their is more of an opportunity cost for the system owner. Former would also remove the annoyance without adding new ones. This sort of hints that mechanically, it's possible for an empire to shut people out. Also enemies in war can't use gateways you already own.

The former seems more appropriate because in total wars we get instant access to a gateway in a system we just took, while locking the previous owner out from using the gateway. For occupied systems, either a gateway in their should be disabled or there should be a significant increase in how long it takes a fleet from the system owner to traverse it.
